Usage Data Accountability and Transparency Act (UDATA)

Data usage transparency in tech companies for consumers & investors

Purposal:

Product data transparency among technology companies, benefiting both consumers and investors, while addressing issues such as product censorship, disinformation, and corporate dishonesty.


Simplistic Example:

Companies like Netflix and Facebook possess extensive statistics on their content, users, and products.

  • Netflix Example:
    Netflix can analyze data from one million users actively watching the series Stranger Things. From this data, they can determine:

    • Whether viewership grew or declined after Season 2.
    • What percentage of users rewatch specific seasons or episodes.
    • How user engagement trends correlate with the success or failure of a series.
  • Disney Example:
    It has been rumored that Disney identified a significant portion of viewers dropping off at the same time and episode in one of their shows. Such insights, if disclosed, would provide verifiable transparency into how audiences truly engage with content.

This type of information, if made publicly available, would empower consumers and investors with verifiable metrics.


Real-World Example in Use:

The gaming industry offers a tangible example of the value of data transparency.

  • Cancel Culture & Gaming Journalism:
    Gamers are familiar with how narratives are often influenced by collective groups of journalists pushing specific agendas. In contrast, platforms that provide real-time product and usage data allow consumers to independently evaluate a product’s performance and longevity.

  • Transparency in Gaming Metrics:
    Some platforms already provide real-time statistics on product and user engagement, albeit on a limited scale. This data enables customers to assess:

    • Whether a product remains relevant and engaging beyond its initial release.
    • The actual retention rate of users, independent of biased reviews or external narratives.

Corporate dishonesty

The information when available creates a real time example of value of interaction. Corporation do have an interest in pitching their product in a favorable view and dishonest statements just to get consumers to pay for their product the information creates a buffer bringing real public value of a product(s) provided by a company, studio, manufacturer etc.


Conclusion:

By mandating transparency, companies would be obligated to disclose anonymized, verifiable data on product performance and user engagement. This approach would create a fairer marketplace for both consumers and investors, ensuring accountability and combating misinformation or corporate spin.